Using the adaptive blockset for simulation and rapid prototyping

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    Abstract

    The paper presents the design considerations and implementational aspects of the Adaptive Blockset for Simulink which has been developed in a prototype implementation. The basics of indirect adaptive controllers are summarized. The concept behind the Adaptive Blockset for Simulink is to bridge the gap between simulation and prototype controller implementation. This is done using the code generation capabilities of Real Time Workshop in combination with C s-function blocks for adaptive control in Simulink. In the paper the design of each group of blocks normally fund in adaptive controllers is outlined. The block types are, identification, controller design, controller and state variable filter.The use of the Adaptive Blockset is demonstrated using a simple laboratory setup. Both the use of the blockset for simulation and for rapid prototyping of a real-time controller are shown.
    Original languageEnglish
    Title of host publicationProceedings of IEEE Symposium on Computer Aided Control System Design
    PublisherIEEE
    Publication date1999
    ISBN (Print)0-7803-5500-8
    DOIs
    Publication statusPublished - 1999
    EventIEEE Symposium on Computer Aided Control System Design (CACSD'99) - Hawaii, HI
    Duration: 1 Jan 1999 → …

    Conference

    ConferenceIEEE Symposium on Computer Aided Control System Design (CACSD'99)
    CityHawaii, HI
    Period01/01/1999 → …

    Bibliographical note

    Copyright 1999 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.

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