User-Friendly Robotics 2-Interfacing Robotics with any user

Luigi Pagliarini, Henrik Hautop Lund

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

In this paper, the second part out of three, we continue presenting the route of our long experience in interfacing AI and Robotics with the public. This paper, in particular, highlights a crucial step we experimented when creating computer based software architecture so to let the common user easily interact with complex behaviour robotics. We define such an approach User-Friendly Robotics, and we hereby describe the principles and the techniques we used to evolve its methodology reporting here the most important case studies we went through, as examples. We then analyse the impact of such method on both science and educational field. Finally, we discuss how this User-Friendly Robotics approach leads to solutions that fit particular purposes in society and lead to useful user interaction with technological developments.
Original languageEnglish
Title of host publicationProceedings of the 2019 International Conference on Artificial Life and Robotics
PublisherALife Robotics Co, Ltd.
Publication date2019
Pages22-26
DOIs
Publication statusPublished - 2019
Event24th International Symposium on Artificial Life and Robotics - B-Con PLAZA, Beppu, Japan
Duration: 23 Jan 201925 Jan 2019
Conference number: 24

Conference

Conference24th International Symposium on Artificial Life and Robotics
Number24
LocationB-Con PLAZA
Country/TerritoryJapan
CityBeppu
Period23/01/201925/01/2019

Keywords

  • Playful technology
  • Playware
  • User-friendly robotics
  • Artifcial Intelligence
  • Robotics Interfaces

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