Abstract
Two novel and robust techniques for wireframe drawing are proposed.
Neither suffer from the well-known artifacts associated with
the standard two pass, offset based techniques for wireframe drawing.
Both methods draw prefiltered lines and produce high-quality
antialiased results without super-sampling. The first method is a
single pass technique well suited for convex N-gons for small N
(in particular quadrilaterals or triangles). It is demonstrated that
this method is more efficient than the standard techniques and ideally
suited for implementation using geometry shaders. The second
method is completely general and suited for arbitrary N-gons which
need not be convex. Lastly, it is described how our methods can
easily be extended to support various line styles.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the Spring Conference in Computer Graphics |
| Publication date | 2008 |
| Publication status | Published - 2008 |
| Event | Spring Conference on Computer Graphics : J. Andreas Bærentzen - Budmerice, Slovakia Duration: 1 Jan 2008 → … Conference number: 13 |
Conference
| Conference | Spring Conference on Computer Graphics : J. Andreas Bærentzen |
|---|---|
| Number | 13 |
| City | Budmerice, Slovakia |
| Period | 01/01/2008 → … |