Two novel and robust techniques for wireframe drawing are proposed. Neither suffer from the well-known artifacts associated with the standard two pass, offset based techniques for wireframe drawing. Both methods draw prefiltered lines and produce high-quality antialiased results without super-sampling. The first method is a single pass technique well suited for convex N-gons for small N (in particular quadrilaterals or triangles). It is demonstrated that this method is more efficient than the standard techniques and ideally suited for implementation using geometry shaders. The second method is completely general and suited for arbitrary N-gons which need not be convex. Lastly, it is described how our methods can easily be extended to support various line styles.
|Title of host publication||Proceedings of the Spring Conference in Computer Graphics|
|Publication status||Published - 2008|
|Event||Spring Conference on Computer Graphics : J. Andreas Bærentzen - Budmerice, Slovakia|
Duration: 1 Jan 2008 → …
Conference number: 13
|Conference||Spring Conference on Computer Graphics : J. Andreas Bærentzen|
|Period||01/01/2008 → …|