Abstract
Abstract
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and
lightfield acquisition, collision prevention, mixed reality, and gesture recognition. The estimation of a range map
by image analysis or laser scan techniques is still a time-consuming and expensive part of such systems.
A lower-priced, fast and robust alternative for distance measurements are Time-of-Flight (ToF) cameras. Recently,
significant improvements have been made in order to achieve low-cost and compact ToF-devices, that have
the potential to revolutionize many fields of research, including Computer Graphics, Computer Vision and Man
Machine Interaction (MMI).
These technologies are starting to have an impact on research and commercial applications. The upcoming generation
of ToF sensors, however, will be even more powerful and will have the potential to become “ubiquitous
real-time geometry devices” for gaming, web-conferencing, and numerous other applications. This STAR gives
an account of recent developments in ToF-technology and discusses the current state of the integration of this
technology into various graphics-related applications.
Original language | English |
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Title of host publication | proceedinsg of Eurographics 2009 |
Editors | M. Pauly, G. Greiner |
Publication date | 2009 |
Publication status | Published - 2009 |
Event | 30th Annual Conference of the European Association for Computer Graphics - Munich, Germany Duration: 30 Mar 2009 → 3 Apr 2009 Conference number: 30 |
Conference
Conference | 30th Annual Conference of the European Association for Computer Graphics |
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Number | 30 |
Country/Territory | Germany |
City | Munich |
Period | 30/03/2009 → 03/04/2009 |