Time-of-Flight Sensors in Computer Graphics: State-of-the-art report

Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus Larsen

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review


    Abstract A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture recognition. The estimation of a range map by image analysis or laser scan techniques is still a time-consuming and expensive part of such systems. A lower-priced, fast and robust alternative for distance measurements are Time-of-Flight (ToF) cameras. Recently, significant improvements have been made in order to achieve low-cost and compact ToF-devices, that have the potential to revolutionize many fields of research, including Computer Graphics, Computer Vision and Man Machine Interaction (MMI). These technologies are starting to have an impact on research and commercial applications. The upcoming generation of ToF sensors, however, will be even more powerful and will have the potential to become “ubiquitous real-time geometry devices” for gaming, web-conferencing, and numerous other applications. This STAR gives an account of recent developments in ToF-technology and discusses the current state of the integration of this technology into various graphics-related applications.
    Original languageEnglish
    Title of host publicationproceedinsg of Eurographics 2009
    EditorsM. Pauly, G. Greiner
    Publication date2009
    Publication statusPublished - 2009
    Event30th Annual Conference of the European Association for Computer Graphics - Munich, Germany
    Duration: 30 Mar 20093 Apr 2009
    Conference number: 30


    Conference30th Annual Conference of the European Association for Computer Graphics


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