TY - JOUR
T1 - Time-of-Flight Cameras in Computer Graphics
AU - Kolb, Andreas
AU - Barth, Erhardt
AU - Koch, Reinhard
AU - Larsen, Rasmus
PY - 2010
Y1 - 2010
N2 - A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and
lightfield acquisition, collision prevention, mixed reality, and gesture recognition. The estimation of a range map
by image analysis or laser scan techniques is still a time-consuming and expensive part of such systems.
A lower-priced, fast and robust alternative for distance measurements are Time-of-Flight (ToF) cameras. Recently,
significant advances have been made in producing low-cost and compact ToF-devices, which have the potential
to revolutionize many fields of research, including Computer Graphics, Computer Vision and Human Machine
Interaction (HMI).
These technologies are starting to have an impact on research and commercial applications. The upcoming generation
of ToF sensors, however, will be even more powerful and will have the potential to become “ubiquitous
real-time geometry devices” for gaming, web-conferencing, and numerous other applications. This STAR gives
an account of recent developments in ToF-technology and discusses the current state of the integration of this
technology into various graphics-related applications.
AB - A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and
lightfield acquisition, collision prevention, mixed reality, and gesture recognition. The estimation of a range map
by image analysis or laser scan techniques is still a time-consuming and expensive part of such systems.
A lower-priced, fast and robust alternative for distance measurements are Time-of-Flight (ToF) cameras. Recently,
significant advances have been made in producing low-cost and compact ToF-devices, which have the potential
to revolutionize many fields of research, including Computer Graphics, Computer Vision and Human Machine
Interaction (HMI).
These technologies are starting to have an impact on research and commercial applications. The upcoming generation
of ToF sensors, however, will be even more powerful and will have the potential to become “ubiquitous
real-time geometry devices” for gaming, web-conferencing, and numerous other applications. This STAR gives
an account of recent developments in ToF-technology and discusses the current state of the integration of this
technology into various graphics-related applications.
U2 - 10.1111/j.1467-8659.2009.01583.x
DO - 10.1111/j.1467-8659.2009.01583.x
M3 - Journal article
SN - 0167-7055
VL - 29
SP - 141
EP - 159
JO - Computer Graphics Forum
JF - Computer Graphics Forum
IS - 1
ER -