Abstract
The multidisciplinarity and quickly broadening scope of sustainable product design education provide incentives for experimentation with different pedagogical techniques. One of these, involving the development of eco board games, has been used at both the Technical University Denmark and the Norwegian University of Science and Technology. This paper aims to reflect on the experiences, in terms of ratonales, learning goals, possible variations of the exercise, delivered course work, and future ambitions.
Original language | English |
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Title of host publication | Proceedings of the 11th International Conference on Engineering and Product Design Education : EPDE09 |
Volume | Sustainable Design |
Place of Publication | Brighton |
Publisher | Design Society |
Publication date | 2009 |
Pages | 390-395 |
Publication status | Published - 2009 |
Event | 17th International Conference on Engineering Design - Stanford, United States Duration: 24 Aug 2009 → 27 Aug 2009 Conference number: 17 http://www.designsociety.org/iced09_17th_international_conference_on_engineering_design.event.62.2009-08-24.htm |
Conference
Conference | 17th International Conference on Engineering Design |
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Number | 17 |
Country/Territory | United States |
City | Stanford |
Period | 24/08/2009 → 27/08/2009 |
Internet address |
Series | Proceedings of the International Conference on Engineering and Product Design Education |
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Number | 11 |
Keywords
- sustainable product design education
- Game-based learning
- course development
- PSS
- Academic progress
- Design
- Ecodesign
- Environment
- Historic overview
- Innovation
- Sustainable product design
- Sustainable product innovation