Abstract
The finite frame rate also used in computer animated films is cause of adverse temporal aliasing effects. Most
noticeable of these is a stroboscopic effect that is seen as intermittent movement of fast moving illumination.
This effect can be mitigated using non-zero shutter times, effectively, constituting a temporal smoothing of
rapidly changing illumination. In global illumination temporal smoothing can be achieved with distribution ray
tracing (Cook et al., 1984). Unfortunately, this, and resembling methods, requires a high temporal resolution
as samples has to be drawn from in-between frames. We present a novel method which is able to produce high
quality temporal smoothing for indirect illumination without using in-between frames. Our method is based
on ray differentials (Igehy, 1999) as it has been extended in (Sporring et al., 2009). Light rays are traced as
bundles creating footprints, which are used to reconstruct indirect illumination. These footprints expand into
the temporal domain such that light rays interacting with non-static scene elements draw a path reacting to the
elements movement.
Original language | English |
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Title of host publication | Proceedings of GRAPP 2010 : 5th International Conference on Computer Graphics Theory and Applications |
Publication date | 2010 |
Pages | 54-61 |
ISBN (Print) | 978-989-674-026-9 |
Publication status | Published - 2010 |
Event | 5th International Conference on Computer Graphics Theory and Applications (GRAPP) - Angers, France Duration: 17 May 2010 → 21 May 2010 http://grapp.visigrapp.org/ |
Conference
Conference | 5th International Conference on Computer Graphics Theory and Applications (GRAPP) |
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Country/Territory | France |
City | Angers |
Period | 17/05/2010 → 21/05/2010 |
Internet address |
Keywords
- first order structure
- photon mapping
- ray differentials