Teaching Philosophy Game - A Way to Clarify Values, Attitudes, and Preferences Related to Teaching

Birgitte Lund Christiansen, Claus Thorp Hansen, Lars Bogø Jensen

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Abstract

The authors propose a game that can be used to clarify faculty members’ values, attitudes,and preferences related to teaching and learning. The game is intended to establish a guided, yet unformal and amusing, framework for considering and discussing what staff members find important in their task and role as university teachers. During the gaming process, the participants get a chance to externalize their tacit knowledge through individual reflections and team-based discussions. This can be useful not only for individual clarification, but also for teams of teachers to develop common ground principles of teaching and learning. Although no award will be given and no winners will be appointed, all participants will potentially gain insight into their own and colleagues’ values, attitudes, and preferences related to teaching and learning. During this workshop, you will try out the game and engage in discussions of possible use scenarios and further development.
Original languageEnglish
Publication date2016
Number of pages3
Publication statusPublished - 2016
Event12th CDIO Annual International Conference - Turku, Finland
Duration: 12 Jun 201616 Jun 2016
http://www.cdio.org/node/5995

Conference

Conference12th CDIO Annual International Conference
CountryFinland
CityTurku
Period12/06/201616/06/2016
Internet address

Keywords

  • Teaching Philosophy
  • Faculty Development
  • Standard 10

Cite this

Christiansen, B. L., Hansen, C. T., & Jensen, L. B. (2016). Teaching Philosophy Game - A Way to Clarify Values, Attitudes, and Preferences Related to Teaching. Abstract from 12th CDIO Annual International Conference, Turku, Finland.