Abstract
For minimizing students drop out on 2nd semester, Electrical Engineering (EE) BEng we experiment with a written and video process guideline for support of solving programming problems and metacognitive awareness. We will try to measure how students emotional experience programming by using a special self-assessment vignette inquiry. On 1st semester, we will measure when programming as novices in two study lines (EE - and IT-Electronic BEng students (IE)) and do a comparison with 2nd semester for EE students. On 2nd we introduce a process for program development in Digital electronics and programming (DEP) and we will measure 3 times during the semester the effect of the process by using self assessment vignette inquiry. The working hypothesis is: Can the emotional experiences become lower, then the self-efficacy will be higher and the drop out will be lower. The articles describes the theoretical background for both the process and the students’ self-assessment resulting in emotional experiences. The results so far are that on 1st semester IE there is only 20% of students, which has a total score greater that 40 (total score max 78) whereas among the 2nd semester EE students 33% students has a score above 40. High score means great emotional impact.
| Original language | English |
|---|---|
| Title of host publication | Exploring Teaching for Active Learning in Engineering Education : Book of abstracts |
| Publisher | IUPN - Ingeniør Uddannelsernes Pædagogiske Netværk |
| Publication date | 2021 |
| Pages | 31-42 |
| Publication status | Published - 2021 |
| Event | Exploring Teaching for Active Learning in Engineering Education - Kalundborg, Denmark Duration: 25 Nov 2021 → 26 Nov 2021 |
Conference
| Conference | Exploring Teaching for Active Learning in Engineering Education |
|---|---|
| Country/Territory | Denmark |
| City | Kalundborg |
| Period | 25/11/2021 → 26/11/2021 |
Keywords
- Metacognitive process
- Self-efficiacy
- Emotion
- Vignette questions