Abstract
This paper introduces the Structural Optimization gym (SOgym), a novel
open-source Reinforcement Learning (RL) environment designed to advance
machine learning in Topology Optimization (TO). SOgym enables RL agents
to generate physically viable and structurally robust designs by
integrating the physics of TO into the reward function. To enhance
scalability, SOgym leverages feature-mapping methods as a
mesh-independent interface between the environment and the agent,
allowing efficient interaction with the design variables regardless of
mesh resolution. Baseline results use a model-free Proximal Policy
Optimization agent and a model-based DreamerV3 agent. Three observation
space configurations were tested. The Topology Optimization game (TopOpt game)
inspired configuration, an interactive educational tool for designing
structures to minimize compliance under volume constraints, performed
best in terms of performance and sample efficiency. The 100 million
parameter DreamerV3 model (DreamerV3-100M) produced structures with
compliance values approximately 54 % higher than those from traditional
optimization methods and a 0 % disconnection rate, an improvement over
supervised learning approaches that often struggle with disconnected
load paths. When comparing the learning rates of the agents to those of
engineering students from the TopOpt game experiment, the
DreamerV3-100M model shows a learning rate approximately four orders of
magnitude lower, an impressive feat for a policy trained from scratch
through trial and error. These results suggest RL's potential to solve
continuous TO problems and its capacity to explore and learn from
diverse design solutions. SOgym provides a platform for developing RL
agents for structural design challenges and is publicly available to
support research in the field.
| Original language | English |
|---|---|
| Article number | 112273 |
| Journal | Engineering Applications of Artificial Intelligence |
| Volume | 161 |
| Number of pages | 13 |
| ISSN | 0952-1976 |
| DOIs | |
| Publication status | Published - 2025 |
Keywords
- Deep reinforcement learning
- DreamerV3
- Feature-mapping methods
- Moving morphable components
- Topology optimization
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