In this paper we will focus on events where collaborating parties get together to further the design work, and on how these events get staged in time and space. Our consern is the micro-organisation of time and space, which we find is poorly explored in the literature on product development. We open the paper by provisionally placing this concern within the debate on engineering design and product development. We argue that seeing the process of product development as a chain of events, each propelling the design work-and deliberately designing such events, with a clear focus on space, time, and "rules of the game"-offers a promising perspective on concurrent engineering. With this as the starting point we report on the findings from a "walk-through" examination of the use of space in the R&D departments at the Danish company Danfoss. Moving from descriptive exploration to action research, we then present and discuss how we have taken part in developing what we believe to be supportive spatial and temporal environments for product development at two companies, Danfoss in Denmark and Xerox in the U.S. We end the paper by summing up what kinds of staging of events appear to be particularly productive for facilitating collaborative design.
|Title of host publication||Advances in Concurrent Engineering|
|Place of Publication||Tokyo|
|Publication status||Published - 1998|
|Event||Concurrent Engineering Conference - Tokyo|
Duration: 1 Jan 1998 → …
|Conference||Concurrent Engineering Conference|
|Period||01/01/1998 → …|