Stable Sample Caching for Interactive Stereoscopic Ray Tracing

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Abstract

We present an algorithm for interactive stereoscopic ray tracing that decouples visibility from shading and enables caching of radiance results for temporally stable and stereoscopically consistent rendering. With an outset in interactive stable ray tracing, we build a screen space cache that carries surface samples from frame to frame via forward reprojection. Using a visibility heuristic, we adaptively trace the samples and achieve high performance with little temporal artefacts. Our method also serves as a shading cache, which enables temporal reuse and filtering of shading results in virtual reality (VR). We demonstrate good antialiasing and temporal coherence when filtering geometric edges. We compare our sample-based radiance caching that operates in screen space with temporal antialiasing (TAA) and a hash-based shading cache that operates in a voxel representation of world space. In addition, we show how to extend the shading cache into a radiance cache. Finally, we use the per-sample radiance values to improve stereo vision by employing stereo blending with improved estimates of the blending parameter between the two views.
Original languageEnglish
Title of host publicationProceedings of the 33rd Pacific Conference on Computer Graphics and Applications
Number of pages14
PublisherEurographics Association
Publication date2025
Publication statusPublished - 2025
Event33rd Pacific Conference on Computer Graphics and Applications - Center for Public and Business Administration Education, Taipei, Taiwan, Province of China
Duration: 14 Oct 202517 Oct 2025

Conference

Conference33rd Pacific Conference on Computer Graphics and Applications
LocationCenter for Public and Business Administration Education
Country/TerritoryTaiwan, Province of China
CityTaipei
Period14/10/202517/10/2025
SeriesComputer Graphics Forum
Number7
Volume44
ISSN1467-8659

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