Abstract
We suggest that novel playware technology can function
as a mediator for playful social interaction over distance,
where people are separated by physical distance but feel
the presence of each other mediated through the
interaction with the playware technology. In order to
investigate such social playware, we developed the
Playware Soccer game and tested this with more than
1,000 users during the FIFA World Cup 2010 in South
Africa. The test was conducted in townships, orphanages
for HIV/AIDS children, markets, FIFA fan parks, etc.
along with simultaneous tests with similar set-ups in
Europe and Asia. With the social playware, players
would compete against each other simultaneously in the
three continents, Africa, Europe and Asia, and feel the
presence of the competitors on the other continents
expressed through the playware. The playware game is
set up to motivate players to engage in training of
technical soccer skills by receiving immediate feedback
and offering challenges to players of all skills on the
soccer playing on a modular interactive wall composed of
modular interactive tiles that respond with coloured light,
sound and scores on the players performance. This paper
outlines the concept of social playware and physicalvirtual
teleplay, and exemplifies this with the playware
soccer game.
Original language | English |
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Title of host publication | Proceedings of 16. International Symposium on Artificial Life and Robotics |
Publication date | 2011 |
Publication status | Published - 2011 |
Event | 16th International Symposium on Artificial Life and Robotics - Beppu, Japan Duration: 27 Jan 2011 → 29 Jan 2011 Conference number: 16 http://alife-robotics.co.jp/ |
Conference
Conference | 16th International Symposium on Artificial Life and Robotics |
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Number | 16 |
Country/Territory | Japan |
City | Beppu |
Period | 27/01/2011 → 29/01/2011 |
Internet address |