We suggest that novel playware technology can function as a mediator for playful social interaction over distance, where people are separated by physical distance but feel the presence of each other mediated through the interaction with the playware technology. In order to investigate such social playware, we developed the Playware Soccer game and tested this with more than 1,000 users during the FIFA World Cup 2010 in South Africa. The test was conducted in townships, orphanages for HIV/AIDS children, markets, FIFA fan parks, etc. along with simultaneous tests with similar set-ups in Europe and Asia. With the social playware, players would compete against each other simultaneously in the three continents, Africa, Europe and Asia, and feel the presence of the competitors on the other continents expressed through the playware. The playware game is set up to motivate players to engage in training of technical soccer skills by receiving immediate feedback and offering challenges to players of all skills on the soccer playing on a modular interactive wall composed of modular interactive tiles that respond with coloured light, sound and scores on the players performance. This paper outlines the concept of social playware and physicalvirtual teleplay, and exemplifies this with the playware soccer game.
|Title of host publication||Proceedings of 16. International Symposium on Artificial Life and Robotics|
|Publication status||Published - 2011|
|Event||16th International Symposium on Artificial Life and Robotics - Beppu, Japan|
Duration: 27 Jan 2011 → 29 Jan 2011
Conference number: 16
|Conference||16th International Symposium on Artificial Life and Robotics|
|Period||27/01/2011 → 29/01/2011|