Abstract
We present a fluid solver for the real-time interactive simulation of inviscid, ideal fluid flow. The simulation is based on the evolution of discrete vortex filaments, which allow a dramatic increase of detail and performance compared to traditional methods used in Computer Graphics. As a fully lagrangian method the simulation is not restricted to a fixed domain and does not suffer from numerical dissipation. Vortex filaments arise naturally in real flows and thus provide an excellent building block for modelling realistic smoke. We present a GPU-based implementation which allows the interactive experimentation with 3D fluid flow on desktop computers and also in distributed immersive virtual environments.
Keyword: Smoke simulation, Fire engineering, GPU, Multigrid solver
Keyword: Smoke simulation, Fire engineering, GPU, Multigrid solver
| Original language | English |
|---|---|
| Title of host publication | Workshop in Virtual Reality Interaction and Physical Simulation : VRIPHYS 09 |
| Publication date | 2009 |
| Pages | 11-20 |
| DOIs | |
| Publication status | Published - 2009 |
| Externally published | Yes |
| Event | 6th Workshop on Virtual Reality Interactions and Physical Simulations - Karlsruhe, Germany Duration: 5 Nov 2009 → 6 Nov 2009 Conference number: 6 |
Workshop
| Workshop | 6th Workshop on Virtual Reality Interactions and Physical Simulations |
|---|---|
| Number | 6 |
| Country/Territory | Germany |
| City | Karlsruhe |
| Period | 05/11/2009 → 06/11/2009 |
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