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Smoke Simulation for Fire Engineering using a Multigrid Method on Graphics Hardware

  • Stefan Lemvig Glimberg
  • , Kenny Erleben
  • , Jens C Bennetsen
  • Ramboll Foundation
  • University of Copenhagen

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

We present a fluid solver for the real-time interactive simulation of inviscid, ideal fluid flow. The simulation is based on the evolution of discrete vortex filaments, which allow a dramatic increase of detail and performance compared to traditional methods used in Computer Graphics. As a fully lagrangian method the simulation is not restricted to a fixed domain and does not suffer from numerical dissipation. Vortex filaments arise naturally in real flows and thus provide an excellent building block for modelling realistic smoke. We present a GPU-based implementation which allows the interactive experimentation with 3D fluid flow on desktop computers and also in distributed immersive virtual environments.
Keyword: Smoke simulation, Fire engineering, GPU, Multigrid solver
Original languageEnglish
Title of host publicationWorkshop in Virtual Reality Interaction and Physical Simulation : VRIPHYS 09
Publication date2009
Pages11-20
DOIs
Publication statusPublished - 2009
Externally publishedYes
Event6th Workshop on Virtual Reality Interactions and Physical Simulations - Karlsruhe, Germany
Duration: 5 Nov 20096 Nov 2009
Conference number: 6

Workshop

Workshop6th Workshop on Virtual Reality Interactions and Physical Simulations
Number6
Country/TerritoryGermany
CityKarlsruhe
Period05/11/200906/11/2009

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