Simulation of skill acquisition in sequential learning of a computer game

John Paulin Hansen, Finn Ravnsbjerg Nielsen, Jens Rasmussen

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    Abstract

    The paper presents some theoretical assumptions about the cognitive control mechanisms of subjects learning to play a computer game. A simulation model has been developed to investigate these assumptions. The model is an automaton, reacting to instruction-like cue action rules. The prototypical performances of 23 experimental subjects at succeeding levels of training are compared to the performance of the model. The findings are interpreted in terms of a general taxonomy for cognitive task analysis.
    Original languageEnglish
    JournalJournal of Intelligent Systems
    Volume5
    Issue number2-4
    Pages (from-to)351-370
    ISSN0334-1860
    DOIs
    Publication statusPublished - 1995

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