Abstract
The paper presents some theoretical assumptions about the cognitive control mechanisms of subjects learning to play a computer game. A simulation model has been developed to investigate these assumptions. The model is an automaton, reacting to instruction-like cue action rules. The prototypical performances of 23 experimental subjects at succeeding levels of training are compared to the performance of the model. The findings are interpreted in terms of a general taxonomy for cognitive task analysis.
Original language | English |
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Journal | Journal of Intelligent Systems |
Volume | 5 |
Issue number | 2-4 |
Pages (from-to) | 351-370 |
ISSN | 0334-1860 |
DOIs | |
Publication status | Published - 1995 |