Robotic Art for Wearable

Henrik Hautop Lund, Luigi Pagliarini

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearch

Abstract

We present the robot art and how it may inspire to create a new type of wearable termed modular robotic wearable. Differently from the related works, modular robotic wearable aims at making no use of mechatronic devices (as, for example, in Cyberpunk and related research branches) and mostly relies on “simple” plug-and-play circuits, ranging from pure sensors-actuators schemes to artefacts with a smaller level of elaboration complexity. Indeed, modular robotic wearable focuses on enhancing the body perception and proprioperception by trying to substitute all of the traditional exoskeletons perceptive functions - in most of the cases strongly rigid, cabled and centralized - through the use of local sensing circuits. It is exemplified here with the early prototype art work called Fatherboard, and the concept is believed to be applicable to different application fields, such as sport, health and entertainment.
Original languageEnglish
Title of host publicationProceedings of EUROSIAM: European Conference for the Applied Mathematics and Informatics
Publication date2010
Publication statusPublished - 2010
Event2010 European Conference for the Applied Mathematics and Informatics - Athens, Greece
Duration: 28 Dec 201030 Dec 2010

Conference

Conference2010 European Conference for the Applied Mathematics and Informatics
Country/TerritoryGreece
CityAthens
Period28/12/201030/12/2010

Keywords

  • Playware
  • Wearable
  • Robot art,
  • Interactivity
  • Modular technology

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