Abstract
We present the robot art and how it may inspire to create a new type of wearable termed modular
robotic wearable. Differently from the related works, modular robotic wearable aims at making no use of
mechatronic devices (as, for example, in Cyberpunk and related research branches) and mostly relies on
“simple” plug-and-play circuits, ranging from pure sensors-actuators schemes to artefacts with a smaller level
of elaboration complexity. Indeed, modular robotic wearable focuses on enhancing the body perception and
proprioperception by trying to substitute all of the traditional exoskeletons perceptive functions - in most of the
cases strongly rigid, cabled and centralized - through the use of local sensing circuits. It is exemplified here
with the early prototype art work called Fatherboard, and the concept is believed to be applicable to different
application fields, such as sport, health and entertainment.
Original language | English |
---|---|
Title of host publication | Proceedings of EUROSIAM: European Conference for the Applied Mathematics and Informatics |
Publication date | 2010 |
Publication status | Published - 2010 |
Event | 2010 European Conference for the Applied Mathematics and Informatics - Athens, Greece Duration: 28 Dec 2010 → 30 Dec 2010 |
Conference
Conference | 2010 European Conference for the Applied Mathematics and Informatics |
---|---|
Country/Territory | Greece |
City | Athens |
Period | 28/12/2010 → 30/12/2010 |
Keywords
- Playware
- Wearable
- Robot art,
- Interactivity
- Modular technology