Robotic Art for Wearable

Henrik Hautop Lund, Luigi Pagliarini

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearch

    Abstract

    We present the robot art and how it may inspire to create a new type of wearable termed modular robotic wearable. Differently from the related works, modular robotic wearable aims at making no use of mechatronic devices (as, for example, in Cyberpunk and related research branches) and mostly relies on “simple” plug-and-play circuits, ranging from pure sensors-actuators schemes to artefacts with a smaller level of elaboration complexity. Indeed, modular robotic wearable focuses on enhancing the body perception and proprioperception by trying to substitute all of the traditional exoskeletons perceptive functions - in most of the cases strongly rigid, cabled and centralized - through the use of local sensing circuits. It is exemplified here with the early prototype art work called Fatherboard, and the concept is believed to be applicable to different application fields, such as sport, health and entertainment.
    Original languageEnglish
    Title of host publicationProceedings of EUROSIAM: European Conference for the Applied Mathematics and Informatics
    Publication date2010
    Publication statusPublished - 2010
    Event2010 European Conference for the Applied Mathematics and Informatics - Athens, Greece
    Duration: 28 Dec 201030 Dec 2010

    Conference

    Conference2010 European Conference for the Applied Mathematics and Informatics
    Country/TerritoryGreece
    CityAthens
    Period28/12/201030/12/2010

    Keywords

    • Playware
    • Wearable
    • Robot art,
    • Interactivity
    • Modular technology

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