To enhance flexibility and extend the area of applications for
robotic systems, it is important that the systems are capable
ofhandling uncertainties and respond to (random) human behaviour.A
vision systemmust very often be able to work in a dynamical
``noisy'' world where theplacement ofobjects can vary within
certain restrictions. Furthermore it would be useful ifthe system
is able to recover automatically after serious changes have
beenapplied, for instance if the camera has been moved.In this
paper an implementationof such a system is described. The system
is a robotcapable of playing checkers with a human opponent using
a camera to determine wherethe board and pieces are located and
when the human has made his move. The paperprimarily focuses on
the vision aspect of the implemented system.
Number of pages | 8 |
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Publication status | Published - 1997 |
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