Rendering Glinty Granular Materials in Virtual Reality

Nynne Kajs, Mikkel Gjøl, Jakob Gath, Henrik Philippi, Jeppe Revall Frisvad, J. Andreas Bærentzen

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

74 Downloads (Pure)

Abstract

Highly realistic rendering of grainy materials like sand is achievable given significant computational resources and a lot of time for the rendering of each frame. In an interactive virtual environment, we cannot afford such luxuries. Frame rates must be kept high and precomputation should be kept at a level that does not limit the interactivity. We propose a system for editable procedural generation of sand appearance and demonstrate interactive virtual reality (VR) inspection of the generated sand under different skies. Our method enables stable real-time rendering of the glinty appearance that granular materials exhibit as a function of observer distance. This enables simultaneous nearby and distant inspection of the material.
Original languageEnglish
Title of host publicationProceedings of International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
Number of pages2
PublisherEurographics Association
Publication date2022
ISBN (Print)978-3-03868-192-2
DOIs
Publication statusPublished - 2022
Event2022 International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Raiosha, Hiyoshi Campus, Keio University, Yokohama, Japan
Duration: 30 Nov 20223 Dec 2022
https://icat.vrsj.org/2022/

Conference

Conference2022 International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
LocationRaiosha, Hiyoshi Campus, Keio University
Country/TerritoryJapan
CityYokohama
Period30/11/202203/12/2022
Internet address

Fingerprint

Dive into the research topics of 'Rendering Glinty Granular Materials in Virtual Reality'. Together they form a unique fingerprint.

Cite this