Real-Time Rendering of Teeth with No Preprocessing

Christian Thode Larsen, Jeppe Revall Frisvad, Peter Dahl Ejby Jensen, Jakob Andreas Bærentzen

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    We present a technique for real-time rendering of teeth with no need for computational or artistic preprocessing. Teeth constitute a translucent material consisting of several layers; a highly scattering material (dentine) beneath a semitransparent layer (enamel) with a transparent coating (saliva). In this study we examine how light interacts with this multilayered structure. In the past, rendering of teeth has mostly been done using image-based texturing or volumetric scans. We work with surface scans and have therefore developed a simple way of estimating layer thicknesses. We use scattering properties based on measurements reported in the optics literature, and we compare rendered results qualitatively to images of ceramic teeth created by denturists.
    Original languageEnglish
    Title of host publicationAdvances in Visual Computing : Proceedings of ISVC 2012, Part II
    EditorsG. Bebis, R. Boyle, B. Parvin, D. Koracin, F. Charless, W. Sen, C. Min-Hyung, S. Mantler, J. Schulze, D. Acevedo, K. Mueller, M. Papka
    Publication date2012
    ISBN (Print)978-3-642-33190-9
    ISBN (Electronic)978-3-642-33191-6
    Publication statusPublished - 2012
    Event8th International Symposium on Visual Computing - Rethymnon, Greece
    Duration: 16 Jul 201218 Jul 2012


    Conference8th International Symposium on Visual Computing
    Internet address
    SeriesLecture Notes in Computer Science


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