Real time ray tracing of skeletal implicit surfaces

Olivier Rouiller, Jakob Andreas Bærentzen

    Research output: Contribution to conferencePosterResearchpeer-review

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    Modeling and rendering in real time is usually done via rasterization of polygonal meshes. We present a method to model with skeletal implicit surfaces and an algorithm to ray trace these surfaces in real time in the GPU. Our skeletal representation of the surfaces allows to create smooth models easily that can be seamlessly animated and textured. The ray tracing is performed at interactive frame rate thanks to an acceleration data structure based on a BVH and a kd-tree.
    Original languageEnglish
    Publication date2011
    Publication statusPublished - 2011
    EventVisionday 2011 - DTU, Kgs. Lyngby, Denmark
    Duration: 10 May 201113 May 2011


    ConferenceVisionday 2011
    CityKgs. Lyngby
    Internet address

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