Individuals may use their wheelchair to play VR games, explore three-dimensional, visual worlds and take part in virtual social events, even if they do not master the hand- or head- inputs that are common for VR. We present the development of a low-cost, do-it-yourself, wheelchair locomotion-device, which allows navigation in VR. More than 50 people, including 9 wheelchair users, participated in the evaluations of three prototypes and a number of games developed for them. Initially, cybersickness turned out to be a problem, but when we changed to an electric wheelchair instead of a manual and fine-tuned the controls this discomfort was remarkably reduced. We suggest using this device for gaming, training, interaction design, accessibility studies and the operation of robots.
|Title of host publication||Extended Abstracts of the 2019 Chi Conference on Human Factors in Computing Systems|
|Publisher||Association for Computing Machinery|
|Publication status||Published - 2019|
|Event||Chi Conference on Human Factors in Computing Systems 2019 - Glasgow, United Kingdom|
Duration: 4 May 2019 → 9 May 2019
|Conference||Chi Conference on Human Factors in Computing Systems 2019|
|Period||04/05/2019 → 09/05/2019|