Providing access to VR through a wheelchair

John Paulin Hansen, Astrid Kofod Trudslev, Sara Amdi Harild, Alexandre Alapetite, Katsumi Minakata

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

Individuals may use their wheelchair to play VR games, explore three-dimensional, visual worlds and take part in virtual social events, even if they do not master the hand- or head- inputs that are common for VR. We present the development of a low-cost, do-it-yourself, wheelchair locomotion-device, which allows navigation in VR. More than 50 people, including 9 wheelchair users, participated in the evaluations of three prototypes and a number of games developed for them. Initially, cybersickness turned out to be a problem, but when we changed to an electric wheelchair instead of a manual and fine-tuned the controls this discomfort was remarkably reduced. We suggest using this device for gaming, training, interaction design, accessibility studies and the operation of robots.
Original languageEnglish
Title of host publicationExtended Abstracts of the 2019 Chi Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Publication date2019
Article number3299048
DOIs
Publication statusPublished - 2019
EventChi Conference on Human Factors in Computing Systems 2019 - Glasgow, United Kingdom
Duration: 4 May 20199 May 2019

Conference

ConferenceChi Conference on Human Factors in Computing Systems 2019
CountryUnited Kingdom
CityGlasgow
Period04/05/201909/05/2019

Fingerprint Dive into the research topics of 'Providing access to VR through a wheelchair'. Together they form a unique fingerprint.

Cite this