Abstract
Exoskeletons are increasingly used for rehabilitation. To support the design of new and engaging ways of interacting with an exoskeleton, we have developed a low-cost toolkit that interfaces a LEGO Technic arm exoskeleton with serious gaming. The toolkit enables easy modifications and options for the integration of a range of sensors. Additionally, it can be applied for use in gaming via a screen display or virtual reality (VR) systems. The toolkit provides real-time data streaming valuable for researchers and clinicians to analyze how the exoskeleton is being used. We present two case studies with the exoskeleton being used as an input and output interface for serious gaming.
| Original language | English |
|---|---|
| Title of host publication | Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems |
| Number of pages | 6 |
| Publication date | 2022 |
| Article number | 29 |
| DOIs | |
| Publication status | Published - 2022 |
| Event | 2022 CHI Conference on Human Factors in Computing Systems - Virtual from New Orleans Ernest N. Morial Convention Center, New Orleans, United States Duration: 30 Apr 2022 → 5 May 2022 https://chi2022.acm.org/ |
Conference
| Conference | 2022 CHI Conference on Human Factors in Computing Systems |
|---|---|
| Location | Virtual from New Orleans Ernest N. Morial Convention Center |
| Country/Territory | United States |
| City | New Orleans |
| Period | 30/04/2022 → 05/05/2022 |
| Sponsor | Association for Computing Machinery |
| Internet address |
Keywords
- Assistive Robotics
- Body Ownership
- Exoskeletons
- Game design
- Gamification
- Human-Computer Interaction
- Human-Robot Interaction
- Prototyping
- Rehabilitation