Prototyping Exoskeleton Interaction for Game-based Rehabilitation

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Abstract

Exoskeletons are increasingly used for rehabilitation. To support the design of new and engaging ways of interacting with an exoskeleton, we have developed a low-cost toolkit that interfaces a LEGO Technic arm exoskeleton with serious gaming. The toolkit enables easy modifications and options for the integration of a range of sensors. Additionally, it can be applied for use in gaming via a screen display or virtual reality (VR) systems. The toolkit provides real-time data streaming valuable for researchers and clinicians to analyze how the exoskeleton is being used. We present two case studies with the exoskeleton being used as an input and output interface for serious gaming.

Original languageEnglish
Title of host publicationExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
Number of pages6
Publication date2022
Article number29
DOIs
Publication statusPublished - 2022
Event2022 CHI Conference on Human Factors in Computing Systems - Virtual from New Orleans Ernest N. Morial Convention Center, New Orleans, United States
Duration: 30 Apr 20225 May 2022
https://chi2022.acm.org/

Conference

Conference2022 CHI Conference on Human Factors in Computing Systems
LocationVirtual from New Orleans Ernest N. Morial Convention Center
Country/TerritoryUnited States
CityNew Orleans
Period30/04/202205/05/2022
SponsorAssociation for Computing Machinery
Internet address

Keywords

  • Assistive Robotics
  • Body Ownership
  • Exoskeletons
  • Game design
  • Gamification
  • Human-Computer Interaction
  • Human-Robot Interaction
  • Prototyping
  • Rehabilitation

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