Playful Cognitive Training with Physical Interactive Tiles for Elderly

Yan Xin Liu, Henrik Hautop Lund, Li Li Wu

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

    Abstract

    We propose novel cognitive training which focuses on certain specific cognitive abilities. The training is formed by playing games with physical interactive tiles (the MOTO tiles). A randomized controlled trial was conducted so as to examine the effect of the designed cognitive training program. 19 older adults (some with mild dementia) completed full trial and were analyzed. The results show that our short training (10 sessions of 30 minutes) improved reaction time of Visual Search task, which indicates beneficial effects on attention, scanning and visualization abilities

    Original languageEnglish
    Title of host publicationProceedings of 2018 International Conference on Information and Communication Technology Robotics
    Number of pages4
    PublisherIEEE
    Publication date27 Nov 2018
    Article number8549898
    ISBN (Electronic)9781728119960
    DOIs
    Publication statusPublished - 27 Nov 2018
    Event2018 International Conference on Information and Communication Technology Robotics - Busan, Korea, Republic of
    Duration: 6 Sep 20188 Sep 2018

    Conference

    Conference2018 International Conference on Information and Communication Technology Robotics
    Country/TerritoryKorea, Republic of
    CityBusan
    Period06/09/201808/09/2018
    Series2018 International Conference on Information and Communication Technology Robotics, ICT-ROBOT 2018

    Keywords

    • Cognition
    • Cognitive training
    • Exergaming
    • Playware

    Fingerprint

    Dive into the research topics of 'Playful Cognitive Training with Physical Interactive Tiles for Elderly'. Together they form a unique fingerprint.

    Cite this