Playful Cognitive Training with Physical Interactive Tiles for Elderly

Yan Xin Liu, Henrik Hautop Lund, Li Li Wu

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

We propose novel cognitive training which focuses on certain specific cognitive abilities. The training is formed by playing games with physical interactive tiles (the MOTO tiles). A randomized controlled trial was conducted so as to examine the effect of the designed cognitive training program. 19 older adults (some with mild dementia) completed full trial and were analyzed. The results show that our short training (10 sessions of 30 minutes) improved reaction time of Visual Search task, which indicates beneficial effects on attention, scanning and visualization abilities

Original languageEnglish
Title of host publicationProceedings of 2018 International Conference on Information and Communication Technology Robotics
Number of pages4
PublisherIEEE
Publication date27 Nov 2018
Article number8549898
ISBN (Electronic)9781728119960
DOIs
Publication statusPublished - 27 Nov 2018
Event2018 International Conference on Information and Communication Technology Robotics, ICT-ROBOT 2018 - Busan, Korea, Republic of
Duration: 6 Sep 20188 Sep 2018

Conference

Conference2018 International Conference on Information and Communication Technology Robotics, ICT-ROBOT 2018
CountryKorea, Republic of
CityBusan
Period06/09/201808/09/2018
Series2018 International Conference on Information and Communication Technology Robotics, ICT-ROBOT 2018

Keywords

  • Cognition
  • Cognitive training
  • Exergaming
  • Playware

Cite this

Liu, Y. X., Lund, H. H., & Wu, L. L. (2018). Playful Cognitive Training with Physical Interactive Tiles for Elderly. In Proceedings of 2018 International Conference on Information and Communication Technology Robotics [8549898] IEEE. 2018 International Conference on Information and Communication Technology Robotics, ICT-ROBOT 2018 https://doi.org/10.1109/ICT-ROBOT.2018.8549898