On the Benefits of Stereo Graphics in Virtual Obstacle Avoidance Tasks

Jakob Andreas Bærentzen, Rasmus Stenholt

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

In virtual reality, stereo graphics is a very common way of increasing the level of perceptual realism in the visual part of the experience. However, stereo graphics comes at cost, both in technical terms and from a user perspective. In this paper, we present the preliminary results of an experiment to see if stereo makes any quantifiable, statistically significant difference in the ability to avoid collisions with virtual obstacles while navigating a 3-D space under constant acceleration. Our results indicate that for this particular application scenario, stereo does provide a significant benefit in terms of the amount of time that participants were able to avoid obstacles.
Original languageEnglish
Title of host publicationProceedings of the 20th ACM Symposium on Virtual Reality Software and Technology (VRST 2014)
Number of pages2
PublisherAssociation for Computing Machinery
Publication date2014
Pages231-232
ISBN (Print)978-1-4503-3253-8
DOIs
Publication statusPublished - 2014
Event20th ACM Symposium on Virtual Reality Software and Technology (VRST 2014) - The University of Edinburgh, Edinburgh, United Kingdom
Duration: 11 Nov 201413 Nov 2014
Conference number: 20
http://conferences.inf.ed.ac.uk/vrst2014/

Conference

Conference20th ACM Symposium on Virtual Reality Software and Technology (VRST 2014)
Number20
LocationThe University of Edinburgh
CountryUnited Kingdom
CityEdinburgh
Period11/11/201413/11/2014
Internet address

Bibliographical note

Poster presentation in Edinburgh, November 11-13, 2014

Keywords

  • Stereo graphics
  • perception
  • navigation
  • headmounted displays

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