Abstract
In virtual reality, stereo graphics is a very common way of increasing the level of perceptual realism in the visual part of the experience. However, stereo graphics comes at cost, both in technical terms and from a user perspective. In this paper, we present the preliminary results of an experiment to see if stereo makes any quantifiable, statistically significant difference in the ability to avoid collisions with virtual obstacles while navigating a 3-D space under constant acceleration. Our results indicate that for this particular application scenario, stereo does provide a significant benefit in terms of the amount of time that participants were able to avoid obstacles.
Original language | English |
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Title of host publication | Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology (VRST 2014) |
Number of pages | 2 |
Publisher | Association for Computing Machinery |
Publication date | 2014 |
Pages | 231-232 |
ISBN (Print) | 978-1-4503-3253-8 |
DOIs | |
Publication status | Published - 2014 |
Event | 20th ACM Symposium on Virtual Reality Software and Technology (VRST 2014) - The University of Edinburgh, Edinburgh, United Kingdom Duration: 11 Nov 2014 → 13 Nov 2014 Conference number: 20 http://conferences.inf.ed.ac.uk/vrst2014/ |
Conference
Conference | 20th ACM Symposium on Virtual Reality Software and Technology (VRST 2014) |
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Number | 20 |
Location | The University of Edinburgh |
Country | United Kingdom |
City | Edinburgh |
Period | 11/11/2014 → 13/11/2014 |
Internet address |
Bibliographical note
Poster presentation in Edinburgh, November 11-13, 2014Keywords
- Stereo graphics
- perception
- navigation
- headmounted displays