Modular Playware Technology: A Brief Historical Review

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    Abstract

    In this paper, we present a shortened historical review of the building blocks concept. With the concept we show that three B’s can lead to three A’s: Building Bodies and Brains leads to applications for Anybody, Anywhere, Anytime. Hence, we outline how the inspiration from artificial life, especially regarding the relationship between the body and brain, leads to a building block concept based upon interactive, distributed parallel processing. The historical outline shows how biomimetic robotics and behavior-based robotics has inspired the development of modular playware. Application examples based upon the concept include LEGO I-Blocks, playgrounds, multi-sensory rooms, robomusic, etc. In the paper, we attempt to explore the theoretical characteristics of the concept and the lessons learned for playware application fields.
    Original languageEnglish
    Title of host publicationProceedings of 17th International Symposium on Artificial Life and Robotics
    Number of pages4
    Publication date2012
    Publication statusPublished - 2012
    Event2012 Seventeenth International Symposium on Artificial Life and Robotics - B-Con Plaza, Beppu, Japan
    Duration: 19 Jan 201221 Jan 2012

    Conference

    Conference2012 Seventeenth International Symposium on Artificial Life and Robotics
    LocationB-Con Plaza
    Country/TerritoryJapan
    CityBeppu
    Period19/01/201221/01/2012

    Bibliographical note

    HH Lund. Modular Playware Technology – A Brief Historical Review. In Proceedings of 17th International Symposium on Artificial Life and Robotics, ISAROB, Japan, 2012.

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