Modular Playware Technology: A Brief Historical Review

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Abstract

In this paper, we present a shortened historical review of the building blocks concept. With the concept we show that three B’s can lead to three A’s: Building Bodies and Brains leads to applications for Anybody, Anywhere, Anytime. Hence, we outline how the inspiration from artificial life, especially regarding the relationship between the body and brain, leads to a building block concept based upon interactive, distributed parallel processing. The historical outline shows how biomimetic robotics and behavior-based robotics has inspired the development of modular playware. Application examples based upon the concept include LEGO I-Blocks, playgrounds, multi-sensory rooms, robomusic, etc. In the paper, we attempt to explore the theoretical characteristics of the concept and the lessons learned for playware application fields.
Original languageEnglish
Title of host publicationProceedings of 17th International Symposium on Artificial Life and Robotics
Number of pages4
Publication date2012
Publication statusPublished - 2012
Event2012 Seventeenth International Symposium on Artificial Life and Robotics - B-Con Plaza, Beppu, Japan
Duration: 19 Jan 201221 Jan 2012

Conference

Conference2012 Seventeenth International Symposium on Artificial Life and Robotics
LocationB-Con Plaza
CountryJapan
CityBeppu
Period19/01/201221/01/2012

Bibliographical note

HH Lund. Modular Playware Technology – A Brief Historical Review. In Proceedings of 17th International Symposium on Artificial Life and Robotics, ISAROB, Japan, 2012.

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