In this paper, we describe the development of personal health technology such as wearable systems monitoring health conditions. It has been advocated that such personal health technology through monitoring health status may motivate people to perform health related actions and life-style changes. Here we describe a methodology on how these personal health technologies may rather be used as a tool for designing and adapting game activities, which motivate people to perform the desired actions. Especially, we exemplify this methodology with the use of FitBit monitoring of steps and heart rate to the design of appropriate, physically demanding games for the modular interactive tiles, Moto Tiles, which are used by older adults for prevention and rehabilitation. Thereby, the motivation to perform the actions arrives from the fun play on the Moto Tiles, whereas the personal health technology is used as a tool to monitor the effect and guide the game development.
|Title of host publication||Proceedings of the 2018 International Conference on Artificial Life and Robotics|
|Publisher||ALife Robotics Co, Ltd.|
|Publication status||Published - 2018|
|Event||2018 International Conference on Artificial Life and Robotics - B-Con Plaza, Beppu, Oita, Japan|
Duration: 1 Feb 2018 → 4 Feb 2018
|Conference||2018 International Conference on Artificial Life and Robotics|
|Period||01/02/2018 → 04/02/2018|