Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometry

Miguel Gonzalez-Duque, Rasmus Berg Palm, Søren Hauberg, Sebastian Risi

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Abstract

Deep generative models can automatically create content of diverse types. However, there are no guarantees that such content will satisfy the criteria necessary to present it to end-users and be functional, e.g. the generated levels could be unsolvable or incoherent. In this paper we study this problem from a geometric perspective, and provide a method for reliable interpolation and random walks in the latent spaces of Categorical VAEs based on Riemannian geometry. We test our method with “Super Mario Bros” and “The Legend of Zelda” levels, and against simpler baselines inspired by current practice. Results show that the geometry we propose is better able to interpolate and sample, reliably staying closer to parts of the latent space that decode to playable content.
Original languageEnglish
Title of host publicationProceedings of 2022 IEEE Conference on Games
Number of pages8
PublisherIEEE
Publication date2022
ISBN (Print)978-1-6654-5990-7
DOIs
Publication statusPublished - 2022
Event2022 IEEE Conference on Games - Virtual event, Beijing , China
Duration: 21 Aug 202224 Aug 2022
https://ieee-cog.org/2022/

Conference

Conference2022 IEEE Conference on Games
LocationVirtual event
Country/TerritoryChina
CityBeijing
Period21/08/202224/08/2022
Internet address

Keywords

  • Variational Autoencoders
  • Differential Geometry
  • Uncertainty Quantification
  • Deep Generative Models

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