Abstract
Adapting games to the miniature screens and limited processing power
of mobile phones is quite a challenge. To accommodate these
technical limitations, mobile games are often two-dimensional (2D),
tile-based, and seen from above. Such games rarely present much
creativity with respect to dynamic lighting. Textures are merely
plastered onto the tiles. A recent game release has, however, shown
that effects such as dynamic light sources can spice up a mobile
game of this type quite a bit. In this paper we carry the idea of
dynamic lighting effects for tile-based 2D games even further. In
particular, we present simple and efficient techniques for shadows
and fluctuating fog which can greatly improve the gamer's visual
experience.
Original language | English |
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Title of host publication | Proceedings of SIGRAD'05 : The Annual SIGRAD Conference, Special Theme: Mobile Graphics |
Publisher | Linköping University Electronic Press |
Publication date | 2005 |
Pages | 13-18 |
ISBN (Print) | 91-85457-86-8 |
Publication status | Published - 2005 |
Event | SIGRAD'05 : Special Theme: Mobile Graphics - Lund, Sweden Duration: 1 Jan 2005 → … |
Conference
Conference | SIGRAD'05 : Special Theme: Mobile Graphics |
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City | Lund, Sweden |
Period | 01/01/2005 → … |
Keywords
- mobile games
- fog synthesis
- lighting effects
- real-time
- shadows