Lighting effects for mobile games

Jeppe Revall Frisvad (Invited author), Niels Jørgen Christensen (Invited author), Peter Falster (Invited author)

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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    Abstract

    Adapting games to the miniature screens and limited processing power of mobile phones is quite a challenge. To accommodate these technical limitations, mobile games are often two-dimensional (2D), tile-based, and seen from above. Such games rarely present much creativity with respect to dynamic lighting. Textures are merely plastered onto the tiles. A recent game release has, however, shown that effects such as dynamic light sources can spice up a mobile game of this type quite a bit. In this paper we carry the idea of dynamic lighting effects for tile-based 2D games even further. In particular, we present simple and efficient techniques for shadows and fluctuating fog which can greatly improve the gamer's visual experience.
    Original languageEnglish
    Title of host publicationProceedings of SIGRAD'05 : The Annual SIGRAD Conference, Special Theme: Mobile Graphics
    PublisherLinköping University Electronic Press
    Publication date2005
    Pages13-18
    ISBN (Print)91-85457-86-8
    Publication statusPublished - 2005
    EventSIGRAD'05 : Special Theme: Mobile Graphics - Lund, Sweden
    Duration: 1 Jan 2005 → …

    Conference

    ConferenceSIGRAD'05 : Special Theme: Mobile Graphics
    CityLund, Sweden
    Period01/01/2005 → …

    Keywords

    • mobile games
    • fog synthesis
    • lighting effects
    • real-time
    • shadows

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