Investigating Resolution Strategies for Workspace-Occlusion in Augmented Virtuality

  • Nico Feld
  • , Pauline Bimberg
  • , Michael Feldmann
  • , Matthias Wölwer
  • , Eike Langbehn
  • , Benjamin Weyers
  • , Daniel Zielasko

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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Abstract

Augmented Virtuality integrates physical content into virtual environments, but the occlusion of physical by virtual content is a challenge. This unwanted occlusion may disrupt user interactions with physical devices and compromise safety and usability. This paper investigates two resolution strategies to address this issue: Redirected Walking, which subtly adjusts the user’s movement to maintain physical-virtual alignment, and Automatic Teleport Rotation, which realigns the virtual environment during travel. A user study set in a virtual forest demonstrates that both methods effectively reduce occlusion. While in our testbed, Automatic Teleport Rotation achieves higher occlusion resolution, it is suspected to increase cybersickness compared to the less intrusive Redirected Walking approach.
Original languageEnglish
Title of host publicationProceedings of 1st ACM Symposium on Virtual Reality Software and Technology (VRST ’25), November 12–14, 2025, Montreal, QC, Canada
Number of pages11
Place of PublicationNew York, NY, USA
PublisherACM
Publication date2025
ISBN (Electronic)979-8-4007-2118-2/2025/11
DOIs
Publication statusPublished - 2025
Event1st ACM Symposium on Virtual Reality Software and Technology - Montreal, Canada
Duration: 12 Nov 202514 Nov 2025

Conference

Conference1st ACM Symposium on Virtual Reality Software and Technology
Country/TerritoryCanada
CityMontreal
Period12/11/202514/11/2025

Keywords

  • Virtual reality
  • Augmented virtuality
  • Cross-reality
  • Occlusion

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