Abstract
Augmented Virtuality integrates physical content into virtual environments, but the occlusion of physical by virtual content is a challenge. This unwanted occlusion may disrupt user interactions with physical devices and compromise safety and usability. This paper investigates two resolution strategies to address this issue: Redirected Walking, which subtly adjusts the user’s movement to maintain physical-virtual alignment, and Automatic Teleport Rotation, which realigns the virtual environment during travel. A user study set in a virtual forest demonstrates that both methods effectively reduce occlusion. While in our testbed, Automatic Teleport Rotation achieves higher occlusion resolution, it is suspected to increase cybersickness compared to the less intrusive Redirected Walking approach.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of 1st ACM Symposium on Virtual Reality Software and Technology (VRST ’25), November 12–14, 2025, Montreal, QC, Canada |
| Number of pages | 11 |
| Place of Publication | New York, NY, USA |
| Publisher | ACM |
| Publication date | 2025 |
| ISBN (Electronic) | 979-8-4007-2118-2/2025/11 |
| DOIs | |
| Publication status | Published - 2025 |
| Event | 1st ACM Symposium on Virtual Reality Software and Technology - Montreal, Canada Duration: 12 Nov 2025 → 14 Nov 2025 |
Conference
| Conference | 1st ACM Symposium on Virtual Reality Software and Technology |
|---|---|
| Country/Territory | Canada |
| City | Montreal |
| Period | 12/11/2025 → 14/11/2025 |
Keywords
- Virtual reality
- Augmented virtuality
- Cross-reality
- Occlusion
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