Abstract
Interactive ray tracing applications running on commodity hardware can suffer from objectionable temporal artifacts due to a low sample count. We introduce stable ray tracing, a technique that improves temporal stability without the over-blurring and ghosting artifacts typical of temporal post-processing filters. Our technique
is based on sample reprojection and explicit hole filling, rather than relying on hole-filling heuristics that can compromise image quality. We make reprojection practical in an interactive ray tracing context through the use of a super-resolution bitmask to estimate screen space sample density. We show signi€cantly improved temporal stability as compared with supersampling and an existing reprojection techniques. We also investigate the performance and image quality differences between our technique and temporal antialiasing, which typically incurs a signiffcant amount of blur. Finally, we demonstrate the benefits of stable ray tracing by combining it with progressive path tracing of indirect illumination
is based on sample reprojection and explicit hole filling, rather than relying on hole-filling heuristics that can compromise image quality. We make reprojection practical in an interactive ray tracing context through the use of a super-resolution bitmask to estimate screen space sample density. We show signi€cantly improved temporal stability as compared with supersampling and an existing reprojection techniques. We also investigate the performance and image quality differences between our technique and temporal antialiasing, which typically incurs a signiffcant amount of blur. Finally, we demonstrate the benefits of stable ray tracing by combining it with progressive path tracing of indirect illumination
Original language | English |
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Title of host publication | HPG '17 Proceedings of High Performance Graphics |
Number of pages | 10 |
Publisher | Association for Computing Machinery |
Publication date | 2017 |
ISBN (Print) | 978-1-4503-5101-0 |
DOIs | |
Publication status | Published - 2017 |
Event | High-Performance Graphics 2017 - Sheraton Grand Los Angeles, Los Angeles, United States Duration: 28 Jul 2017 → 30 Jul 2017 |
Conference
Conference | High-Performance Graphics 2017 |
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Location | Sheraton Grand Los Angeles |
Country/Territory | United States |
City | Los Angeles |
Period | 28/07/2017 → 30/07/2017 |
Keywords
- Reprojection
- Dynamic scene
- Caching
- Temporal stability
- GPU