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Influence of Animal-Agent Appearance on Pro-Environmental Behavior and Targeted Attention in Young Adults

  • Yuen C. Law
  • , Elías Arce-Méndez
  • , Priscilla Cubero-Pardo
  • , Daniel Zielasko*
  • *Corresponding author for this work
  • Instituto Tecnológico de Costa Rica
  • Instituto de Nanociencia y Nanotecnología

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

Immersive technologies offer significant potential for communicating environmental issues, often employing virtual agents to guide users and structure interaction. In conservation-oriented applications, animal agents, particularly flagship species, are assumed to foster empathy and prosocial engagement. We report a between-subjects VR study in which young adults interacted with an educational application about Caribbean manatees, accompanied by either a realistic animal agent, a cartoon-style agent, or no agent. Targeted attention and short-term behavioral responses were assessed using trivia performance and voluntary donation behavior. Results show that visual appearance alone did not affect donation behavior or trivia performance under brief exposure. However, agent presence, independent of style, improved perceived perspicuity and efficiency. These findings suggest that in short educational XR sessions, animal agents primarily support cognitive structuring rather than persuasion, with implications for XR design and the interpretation of null results.
Original languageEnglish
Title of host publicationProceedings of 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
PublisherIEEE
Publication date2026
Pages439-445
ISBN (Electronic)979-8-3195-0529-3
DOIs
Publication statusPublished - 2026
Event2026 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) - Daegu, Korea, Republic of
Duration: 21 Mar 202625 Mar 2026

Conference

Conference2026 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Country/TerritoryKorea, Republic of
CityDaegu
Period21/03/202625/03/2026

Keywords

  • Empathy
  • Flagship species
  • Learning outcomes
  • Non-human agents
  • Pro-environmental behavior
  • User experiences
  • Virtual agents
  • Visual appearance

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