Abstract
We propose a new intrinsic representation of geometric texture over triangle meshes. Our approach extends the conventional height field texture representation by incorporating displacements in the tangential plane in the form of a normal tilt. This texture representation offers a good practical compromise between functionality and simplicity: it can efficiently handle and process geometric texture too complex to be represented as a height field, without having recourse to full blown mesh editing algorithms. The height-and-tilt representation proposed here is fully intrinsic to the mesh, making texture editing and animation (such as bending or waving) intuitively controllable over arbitrary base mesh. We also provide simple methods for texture extraction and transfer using our height-and-field representation.
Original language | English |
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Title of host publication | Advances in Visual Computing : 5th International Symposium, ISVC 2009 |
Editors | G. Bebis |
Volume | Part 1 |
Publisher | Springer |
Publication date | 2009 |
Pages | 656-667 |
ISBN (Print) | 978-3-642-10330-8 |
Publication status | Published - 2009 |
Event | 5th International Symposium on Visual Computing - Las Vegas, United States Duration: 30 Nov 2009 → 2 Dec 2009 Conference number: 5 |
Conference
Conference | 5th International Symposium on Visual Computing |
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Number | 5 |
Country/Territory | United States |
City | Las Vegas |
Period | 30/11/2009 → 02/12/2009 |