Height and Tilt Geometric Texture

Vedrana Andersen, Mathieu Desbrun, Jakob Andreas Bærentzen, Henrik Aanæs

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    Abstract

    We propose a new intrinsic representation of geometric texture over triangle meshes. Our approach extends the conventional height field texture representation by incorporating displacements in the tangential plane in the form of a normal tilt. This texture representation offers a good practical compromise between functionality and simplicity: it can efficiently handle and process geometric texture too complex to be represented as a height field, without having recourse to full blown mesh editing algorithms. The height-and-tilt representation proposed here is fully intrinsic to the mesh, making texture editing and animation (such as bending or waving) intuitively controllable over arbitrary base mesh. We also provide simple methods for texture extraction and transfer using our height-and-field representation.
    Original languageEnglish
    Title of host publicationAdvances in Visual Computing : 5th International Symposium, ISVC 2009
    EditorsG. Bebis
    VolumePart 1
    PublisherSpringer
    Publication date2009
    Pages656-667
    ISBN (Print)978-3-642-10330-8
    Publication statusPublished - 2009
    Event5th International Symposium on Visual Computing - Las Vegas, United States
    Duration: 30 Nov 20092 Dec 2009
    Conference number: 5

    Conference

    Conference5th International Symposium on Visual Computing
    Number5
    Country/TerritoryUnited States
    CityLas Vegas
    Period30/11/200902/12/2009

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