Hardware-accelerated Point Generation and Rendering of Point-based Impostors

    Research output: Contribution to journalJournal articleResearchpeer-review


    This paper presents a novel scheme for generating points from triangle models. The method is fast and lends itself well to implementation using graphics hardware. The triangle to point conversion is done by rendering the models, and the rendering may be performed procedurally or by a black box API. I describe the technique in detail and discuss how the generated point sets can easily be used as impostors for the original triangle models used to create the points. Since the points reside solely in GPU memory, these impostors are fairly efficient. Source code is available online.
    Original languageEnglish
    JournalJournal of Graphics Tools
    Issue number2
    Pages (from-to)1-12
    Publication statusPublished - 2005

    Fingerprint Dive into the research topics of 'Hardware-accelerated Point Generation and Rendering of Point-based Impostors'. Together they form a unique fingerprint.

    Cite this