Abstract
When interacting with computer games, users are
forced to follow the rules of the game in return for the
excitement, joy, fun, or other pursued experiences. In this
paper, we investigate how games a
chieve these experiences in
the perspective of Actor Network Theory (ANT). Based on a
qualitative
data from a
study
of board games
,
computer games,
and exergames,
we conclude that games are actors that
produce experiences by exercising power over the user’
s
abilities, for example their cognitive functions. Games are
designed to take advantage of the characteristics of the human
players, and by doing so they create in humans what in
modern play theory is known as a “state of play”
Original language | English |
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Journal | International Journal on Advances in Intelligent Systems |
Volume | 7 |
Issue number | 3-4 |
Pages (from-to) | 412 - 422 |
ISSN | 1942-2679 |
Publication status | Published - 2014 |