Game On: Inclusivity in STEM teacher training through interactive play

D. S. Sass*, M. Bolding

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

Addressing diversity and inclusion within engineering education is vital for nurturing responsible and innovative engineers capable of tackling societal and environmental challenges. This workshop was aimed at exploring inclusive classroom strategies through playing the game All Inclusive. Drawing from real-life teacher experiences, the game acts as a vehicle for thought, i.e. a conversation starter on how to utilize a diverse student cohort to increase learning potential. The workshop was structured to ensure interactive participation, with an emphasis on small group discussions and plenary sessions to foster collective insight into inclusivity strategies. By the end of the session, participants were expected to have gained a deeper understanding of diversity's potential as a resource, develop ideas for inclusive practices and take away a novel, game-based tool for application in their educational contexts.
Original languageEnglish
Title of host publicationBook of Proceedings for the 52nd Annual Conference of the European Society for Engineering Education : Educating Responsible Engineers
EditorsJessica Dehler Zufferey, Greet Langie, Roland Tormey, Balázs Vince Nagy
PublisherSEFI
Publication date2025
Pages2662-2669
ISBN (Electronic)978-2-87352-027-4
DOIs
Publication statusPublished - 2025
Event52th SEFI Annual Conference 2024 - Lausanne, Switzerland
Duration: 2 Sept 20245 Sept 2024

Conference

Conference52th SEFI Annual Conference 2024
Country/TerritorySwitzerland
CityLausanne
Period02/09/202405/09/2024

Keywords

  • Dicersity
  • Inclusive strategies
  • Innovative STEM teacher training
  • Reflection
  • Perspective dialogue

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