Abstract
At the moment the noise functions available in a graphics
programmer's toolbox are either slow to compute or they involve
grid-line artifacts making them of lower quality. In this paper we
present a real-time noise computation with no grid-line artifacts or
other regularity problems. In other words, we put a new tool in the
box that computes fast high-quality noise. In addition to being free
of artifacts, the noise we present does not rely on tabulated data
(everything is computed on the fly) and it is easy to adjust quality
vs. quantity for the noise. The noise is based on point rendering
(like spot noise), but it extends to more than two dimensions. The
fact that it is based on point rendering makes art direction of the
noise much easier.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of GRAPHITE 2007 : 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia |
| Publisher | ACM |
| Publication date | 2007 |
| ISBN (Print) | 978-1-59593-912-8 |
| DOIs | |
| Publication status | Published - 2007 |
| Event | 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia - Perth, Australia Duration: 1 Dec 2007 → 4 Dec 2007 Conference number: 5 http://graphite.siggraph.org/ |
Conference
| Conference | 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia |
|---|---|
| Number | 5 |
| Country/Territory | Australia |
| City | Perth |
| Period | 01/12/2007 → 04/12/2007 |
| Internet address |
Keywords
- point rendering
- GPU
- noise
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