Fast High-Quality Noise

Jeppe Revall Frisvad, Geoff Wyvill

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    Abstract

    At the moment the noise functions available in a graphics programmer's toolbox are either slow to compute or they involve grid-line artifacts making them of lower quality. In this paper we present a real-time noise computation with no grid-line artifacts or other regularity problems. In other words, we put a new tool in the box that computes fast high-quality noise. In addition to being free of artifacts, the noise we present does not rely on tabulated data (everything is computed on the fly) and it is easy to adjust quality vs. quantity for the noise. The noise is based on point rendering (like spot noise), but it extends to more than two dimensions. The fact that it is based on point rendering makes art direction of the noise much easier.
    Original languageEnglish
    Title of host publicationProceedings of GRAPHITE 2007 : 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
    PublisherACM
    Publication date2007
    ISBN (Print)978-1-59593-912-8
    DOIs
    Publication statusPublished - 2007
    Event5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia - Perth, Australia
    Duration: 1 Dec 20074 Dec 2007
    Conference number: 5
    http://graphite.siggraph.org/

    Conference

    Conference5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
    Number5
    CountryAustralia
    CityPerth
    Period01/12/200704/12/2007
    Internet address

    Keywords

    • point rendering
    • GPU
    • noise

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