TY - GEN
T1 - Evaluation of Visual Feedback Techniques for Mid-Air Teleportation in an Immersive Environment
AU - Wang, Nanjia
AU - Rahman, Saadman
AU - Wells, Brody
AU - Zielasko, Daniel
AU - Maurer, Frank
PY - 2026
Y1 - 2026
N2 - Target selection-based teleportation is one of the most prevalent locomotion techniques in immersive virtual environments, mitigating visual motion sickness and overcoming physical space constraints. However, the conventional Point & Teleport method, widely implemented in commercial VR systems, restricts navigation to planar surfaces, limiting exploration of mid-air positions essential for tasks such as obtaining elevated viewpoints or bypassing obstacles. Mid-air teleportation extends the Point & Teleport metaphor to support free navigation in three-dimensional space, yet the influence of visual feedback on its performance and usability remains underexplored. This paper investigates six different implementations of visual feedback techniques during target specification in mid-air teleportation. We evaluated these techniques through a user study with 56 participants. The results reveal trade-offs between the downward-facing camera, which achieves the highest accuracy, and other visual feedback techniques that rely on occlusion cues, such as the spherical pointer, the spherical boundary, the ground reference cylinder, and the avatar, which result in lower task completion time. We propose initial design guidelines for target selection-based mid-air teleportation based on our findings.
AB - Target selection-based teleportation is one of the most prevalent locomotion techniques in immersive virtual environments, mitigating visual motion sickness and overcoming physical space constraints. However, the conventional Point & Teleport method, widely implemented in commercial VR systems, restricts navigation to planar surfaces, limiting exploration of mid-air positions essential for tasks such as obtaining elevated viewpoints or bypassing obstacles. Mid-air teleportation extends the Point & Teleport metaphor to support free navigation in three-dimensional space, yet the influence of visual feedback on its performance and usability remains underexplored. This paper investigates six different implementations of visual feedback techniques during target specification in mid-air teleportation. We evaluated these techniques through a user study with 56 participants. The results reveal trade-offs between the downward-facing camera, which achieves the highest accuracy, and other visual feedback techniques that rely on occlusion cues, such as the spherical pointer, the spherical boundary, the ground reference cylinder, and the avatar, which result in lower task completion time. We propose initial design guidelines for target selection-based mid-air teleportation based on our findings.
KW - 3D Navigation
KW - Locomotion
KW - Mid-Air Navigation
KW - Mid-Air Teleportation
KW - Teleporation
KW - Virtual Reality
U2 - 10.1109/VR67842.2026.00085
DO - 10.1109/VR67842.2026.00085
M3 - Article in proceedings
T3 - Proceedings - 2026 Ieee Conference on Virtual Reality and 3d User Interfaces, Vr 2026
SP - 657
EP - 667
BT - Proceedings of 2026 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
PB - IEEE
T2 - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Y2 - 21 March 2026 through 25 March 2026
ER -