Electronic Measurement and Gamification of Balance Tests

Yan-Xin Liu, Massimiliano Leggieri, Henrik Hautop Lund

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

We gamified three common balance tests for fall risk diagnosis, Timed Up & Go (TUG), Chair Stand (CS), and Four Square Step Test (FSST), by using the Moto Tiles. The embedded pressure sensor of the Moto Tile was used to detect the movement of subjects and to time the tests. The proposed Moto measurement was compared with traditional stopwatch measurement. A total of 51 samples were analyzed. The intraclass correlation coefficients of the TUG and CS tests were very high (0.98 and 0.94). The FSST was analyzed by Pearson's correlation coefficient and the result also indicated strong correlation (0.79). Based on the results, we concluded that the proposed Moto tests are as reliable as traditional tests.
Original languageEnglish
Title of host publicationProceedings of the 2019 International Conference on Artificial Life and Robotics
Volume24
PublisherALife Robotics Co, Ltd.
Publication date2019
Pages644-647
DOIs
Publication statusPublished - 2019
Event24th International Symposium on Artificial Life and Robotics - B-Con PLAZA, Beppu, Japan
Duration: 23 Jan 201925 Jan 2019
Conference number: 24

Conference

Conference24th International Symposium on Artificial Life and Robotics
Number24
LocationB-Con PLAZA
Country/TerritoryJapan
CityBeppu
Period23/01/201925/01/2019
SeriesProceedings of International Conference on Artificial Life and Robotics
ISSN2188-7829

Fingerprint

Dive into the research topics of 'Electronic Measurement and Gamification of Balance Tests'. Together they form a unique fingerprint.

Cite this