Effects of the order of Ambisonics on localization for different reverberant conditions in a novel 3D acoustic virtual reality system

Hermes Sampedro Llopis, Finnur Kári Pind Jörgensson, Cheol-Ho Jeong

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    This study presents an acoustic virtual reality technique based on geometrical acoustics simulation and high-order Ambisonics to improve the performance of sound source localization and the realism in enclosed 3D virtual spaces. This tool is based on pre-calculated B-Format impulse responses at a grid of receiver positions that is decoded into a virtual array of loudspeakers fixed at the listener’s head. The virtual loudspeaker signals are synthesized for a binaural representation via head-related transfer functions. This tool is assessed in terms of sound localization. The 1st and 2nd order Ambisonics are compared by varying different visual and head movement conditions to see if they affect the localization performance. Moreover, this study tests the localization in full 3D challenging reverberation time conditions (0,6s up to 2s). The perceived realism, sound source width, and sound continuity are tested under different grid resolutions. Results show that significant outperformance of the 2nd order technique over the 1st order is found in all head movement and visual conditions. It has also been discovered that when using a coarse grid, the perceptual sound source size is increased and spread out. Moreover, realism and sound continuity are not affected significantly by the resolution of the grid.
    Original languageEnglish
    Title of host publicationProceedings of 23rd International Congress on Acoustics
    Number of pages8
    PublisherDeutsche Gesellschaft für Akustik
    Publication date2019
    Publication statusPublished - 2019
    Event23rd International Congress on Acoustics - Eurogress, Aachen , Germany
    Duration: 9 Sept 201913 Sept 2019


    Conference23rd International Congress on Acoustics
    Internet address


    • Sound localization
    • Order of Ambisonics
    • Acoustics
    • VR
    • Geometrical acoustics simulation
    • B-format impulse responses


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