Effect of Playful Physical Interactive Tiles on Cognition

Yan Xin Liu, Henrik Hautop Lund

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

We perform randomized controlled trial in order to investigate the effect of a modular interactive playware, the MOTO tiles, on cognitive abilities. Twenty university students were enrolled and equally assigned to an intervention group and a control group. The intervention was a 30 minutes training program consisting of 4 MOTO games. Training outcomes were measured by 4 cognitive tests implemented on Android tablet. Results of statistical analyses reveal that the intervention group got more improvement in reaction time of the tests Visual Search, Choice Reaction Time, and Sternberg Scanning.

Original languageEnglish
Title of host publicationProceedings of 2018 International Conference on Information and Communication Technology Robotics,
Number of pages4
PublisherIEEE
Publication date27 Nov 2018
Article number8549886
ISBN (Electronic)9781728119960
DOIs
Publication statusPublished - 27 Nov 2018
Event2018 International Conference on Information and Communication Technology Robotics, ICT-ROBOT 2018 - Busan, Korea, Republic of
Duration: 6 Sep 20188 Sep 2018

Conference

Conference2018 International Conference on Information and Communication Technology Robotics, ICT-ROBOT 2018
CountryKorea, Republic of
CityBusan
Period06/09/201808/09/2018
Series2018 International Conference on Information and Communication Technology Robotics, ICT-ROBOT 2018

Keywords

  • Brain games
  • Cognition
  • Cognitive training
  • Playware

Cite this

Liu, Y. X., & Lund, H. H. (2018). Effect of Playful Physical Interactive Tiles on Cognition. In Proceedings of 2018 International Conference on Information and Communication Technology Robotics, [8549886] IEEE. 2018 International Conference on Information and Communication Technology Robotics, ICT-ROBOT 2018 https://doi.org/10.1109/ICT-ROBOT.2018.8549886
Liu, Yan Xin ; Lund, Henrik Hautop. / Effect of Playful Physical Interactive Tiles on Cognition. Proceedings of 2018 International Conference on Information and Communication Technology Robotics, . IEEE, 2018. (2018 International Conference on Information and Communication Technology Robotics, ICT-ROBOT 2018).
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Liu, YX & Lund, HH 2018, Effect of Playful Physical Interactive Tiles on Cognition. in Proceedings of 2018 International Conference on Information and Communication Technology Robotics, ., 8549886, IEEE, 2018 International Conference on Information and Communication Technology Robotics, ICT-ROBOT 2018, 2018 International Conference on Information and Communication Technology Robotics, ICT-ROBOT 2018, Busan, Korea, Republic of, 06/09/2018. https://doi.org/10.1109/ICT-ROBOT.2018.8549886

Effect of Playful Physical Interactive Tiles on Cognition. / Liu, Yan Xin; Lund, Henrik Hautop.

Proceedings of 2018 International Conference on Information and Communication Technology Robotics, . IEEE, 2018. 8549886 (2018 International Conference on Information and Communication Technology Robotics, ICT-ROBOT 2018).

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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Liu YX, Lund HH. Effect of Playful Physical Interactive Tiles on Cognition. In Proceedings of 2018 International Conference on Information and Communication Technology Robotics, . IEEE. 2018. 8549886. (2018 International Conference on Information and Communication Technology Robotics, ICT-ROBOT 2018). https://doi.org/10.1109/ICT-ROBOT.2018.8549886