Abstract
Edge-matching problems, also called puzzles, are abstractions
of placement problems with neighborhood conditions. Pieces with
colored edges have to be placed on a board such that adjacent edges
have the same color. The problem has gained interest recently with the
(now terminated) Eternity II puzzle, and new complexity results. In this
paper we consider a number of settings which differ in size of the puzzles
and the manipulations allowed on the pieces. We investigate the effect
of allowing rotations of the pieces on the complexity of the problem, an
aspect that is only marginally treated so far. We show that some problems
have polynomial time algorithms while others are NP-complete.
Especially we show that allowing rotations in one-row puzzles makes the
problem NP-hard. We moreover show that many commonly considered
puzzles can be emulated by simple puzzles with quadratic pieces, so that
one can restrict oneself to investigating those.
Original language | English |
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Title of host publication | Fundamentals of Computation Theory : 18th International Symposium, FCT 2011 Oslo, Norway, August 22-25, 2011 Proceedings |
Publisher | Springer |
Publication date | 2011 |
Pages | 114-125 |
ISBN (Print) | 978-3-642-22952-7 |
ISBN (Electronic) | 978-3-642-22953-4 |
DOIs | |
Publication status | Published - 2011 |
Event | International Symposium on Fundamentals of Computation Theory - Oslo, Norway Duration: 1 Jan 2011 → … Conference number: 18 |
Conference
Conference | International Symposium on Fundamentals of Computation Theory |
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Number | 18 |
City | Oslo, Norway |
Period | 01/01/2011 → … |
Series | Lecture Notes in Computer Science |
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Number | 6914 |
ISSN | 0302-9743 |