Disrupting the Industry with Play

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    Abstract

    Decades of research into intelligent, playful technology and user-friendly man-machine interfaces has provided important insight into the creation of robotic systems and intelligent interactive systems which are much more user-friendly, safer and cheaper than what appeared possible merely a decade or two ago. This is significantly disrupting the industry in several market sectors. This paper describes the components of the playware and embodied artificial intelligence research that has led to disruption in the industrial robotics sector, and which points to the next disruption of the health care sector. This includes playful robotics, LEGO robots for kids, minimal robot systems, user-friendly, behavior-based, biomimetic, modular robotics and intelligent systems. The insight into these components and the use in synthesis for designing robots and intelligent systems allows anybody, anywhere, anytime to use these systems, providing an unforeseen flexibility into the sectors, which become disrupted with these systems.
    Original languageEnglish
    JournalJournal of Robotics Networks and Artificial Life
    Volume3
    Issue number1
    Pages (from-to)13-16
    ISSN2352-6386
    DOIs
    Publication statusPublished - 2016
    Event2016 International Conference on Artificial Life and Robotics - Ginowan, Japan
    Duration: 29 Jan 201631 Jan 2016

    Conference

    Conference2016 International Conference on Artificial Life and Robotics
    Country/TerritoryJapan
    CityGinowan
    Period29/01/201631/01/2016

    Keywords

    • Playware
    • User-friendly
    • Modular robots
    • Playful robotics and intelligent systems

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