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Discrete Virtual Rotation in Pointing Versus Leaning-Directed Steering Interfaces: A Uni Versus Bimanual Perspective

  • Daniel Zielasko*
  • , Maximilian Spath
  • , Matthias Wolwer
  • *Corresponding author for this work

Research output: Contribution to journalJournal articleResearchpeer-review

Abstract

In this work, we explore the integration of Orientation Selection into Steering interfaces, aiming to preserve the seamless sensation of real-world movement while mitigating the risk of inducing cybersickness. Our implementation encounters conflicts in standard input mappings, prompting us to adopt bimanual interaction as a solution. Recognizing the complexity of interaction that may arise from this step, we also develop unimanual alternatives, e.g., utilizing a Human-Joystick, commonly referred to as a Leaning interface. The outcomes of an empirical study centered around a primed search task yield unexpected findings. We observed a sample of users spanning multiple levels of gaming experience and a balanced gender distribution exhibit no significant difficulties with the bimanual, asymmetric interfaces. Remarkably, the performance of Orientation Selection is, as in prior work, at least on par with Snap Rotation. Moreover, through a subsequent exploratory analysis, we uncover indications that Pointing-Directed Steering outperforms embodied interfaces in usability and task load in the given setting.
Original languageEnglish
JournalIEEE Transactions on Visualization and Computer Graphics
Volume32
Issue number7
Pages (from-to)5276-5290
ISSN1077-2626
DOIs
Publication statusPublished - 2026

Keywords

  • Virtual reality
  • Leaning
  • Locomotion
  • Semi-continuous locomotion
  • Spatial updating
  • Steering

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