Abstract
This work is concerned with the development of an efficient high-throughput scalable model for simulation of fully nonlinear water waves (OceanWave3D) applicable to solve and analyze large-scale problems in coastal engineering. The goal can be achieved through algorithm redesign and parallelization of an optimized sequential single-CPU algorithm based on a flexible-order Finite Difference Method. High performance is pursued by utilizing many-core processing in the model focusing on GPUs for acceleration of code execution. This involves combining analytical methods with an algorithm redesign of the current numerical model.
| Original language | English |
|---|---|
| Publication date | 2010 |
| Publication status | Published - 2010 |
| Event | GPU Technology Conference 2010 - San Jose, CA, United States Duration: 20 Sept 2010 → 23 Sept 2010 |
Conference
| Conference | GPU Technology Conference 2010 |
|---|---|
| Country/Territory | United States |
| City | San Jose, CA |
| Period | 20/09/2010 → 23/09/2010 |
Keywords
- Scientific GPU computing
- OceanWave3D
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