This work is concerned with the development of an efficient high-throughput scalable model for simulation of fully nonlinear water waves (OceanWave3D) applicable to solve and analyze large-scale problems in coastal engineering. The goal can be achieved through algorithm redesign and parallelization of an optimized sequential single-CPU algorithm based on a flexible-order Finite Difference Method. High performance is pursued by utilizing many-core processing in the model focusing on GPUs for acceleration of code execution. This involves combining analytical methods with an algorithm redesign of the current numerical model.
|Publication status||Published - 2010|
|Event||GPU Technology Conference 2010 - San Jose, CA, United States|
Duration: 20 Sep 2010 → 23 Sep 2010
|Conference||GPU Technology Conference 2010|
|City||San Jose, CA|
|Period||20/09/2010 → 23/09/2010|
- Scientific GPU computing