Abstract
This work is concerned with the development of an efficient high-throughput scalable model for simulation of fully nonlinear water waves (OceanWave3D) applicable to solve and analyze large-scale problems in coastal engineering. The goal can be achieved through algorithm redesign and parallelization of an optimized sequential single-CPU algorithm based on a flexible-order Finite Difference Method. High performance is pursued by utilizing many-core processing in the model focusing on GPUs for acceleration of code execution. This involves combining analytical methods with an algorithm redesign of the current numerical model.
Original language | English |
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Publication date | 2010 |
Publication status | Published - 2010 |
Event | GPU Technology Conference 2010 - San Jose, CA, United States Duration: 20 Sept 2010 → 23 Sept 2010 |
Conference
Conference | GPU Technology Conference 2010 |
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Country/Territory | United States |
City | San Jose, CA |
Period | 20/09/2010 → 23/09/2010 |
Keywords
- Scientific GPU computing
- OceanWave3D