Designing for Learning and Play - The Smiley Model as a Framework

Charlotte Lærke Weitze

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Original languageEnglish
Title of host publicationProceedings of CHITALY 2015
Number of pages4
Publication date2015
Publication statusPublished - 2015
Externally publishedYes
EventCHITALY 2015 : PALX – Player and learner experience – Can we design for both? - Sapienza University of Rome, Via Ariosto 25, Rome, Rome, Italy
Duration: 28 Sept 201530 Sept 2015

Conference

ConferenceCHITALY 2015
LocationSapienza University of Rome, Via Ariosto 25, Rome
Country/TerritoryItaly
CityRome
Period28/09/201530/09/2015

Keywords

  • Learning game design
  • Playful education
  • Game design model
  • Students as learning game designers

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