Converting skeletal structures to quad dominant meshes

Jakob Andreas Bærentzen, Marek Krzysztof Misztal, Katarzyna Welnicka

    Research output: Contribution to journalConference articleResearchpeer-review

    3 Downloads (Pure)

    Abstract

    We propose the Skeleton to Quad-dominant polygonal Mesh algorithm (SQM), which converts skeletal structures to meshes composed entirely of polar and annular regions. Both types of regions have a regular structure where all faces are quads except for a single ring of triangles at the center of each polar region. The algorithm produces high quality meshes which contain irregular vertices only at the poles or where several regions join. It is trivial to produce a stripe parametrization for the output meshes which also lend themselves well to polar subdivision. After an initial description of SQM, we analyze its properties, and present two extensions to the basic algorithm: the first ensures that mirror symmetry is preserved by the algorithm, and the second allows for objects of non-spherical topology.
    Original languageEnglish
    JournalComputers & Graphics
    Volume36
    Issue number5
    Pages (from-to)555-561
    ISSN0097-8493
    DOIs
    Publication statusPublished - 2012
    EventShape Modeling International Conference, SMI 2012 - Texas A&M University, College Station, TX, United States
    Duration: 22 May 201225 May 2012

    Conference

    ConferenceShape Modeling International Conference, SMI 2012
    LocationTexas A&M University
    CountryUnited States
    CityCollege Station, TX
    Period22/05/201225/05/2012

    Keywords

    • Quad dominant polygonal meshes
    • Quad mesh generation
    • Skeletal models
    • Procedural modeling
    • Interactive modeling

    Fingerprint Dive into the research topics of 'Converting skeletal structures to quad dominant meshes'. Together they form a unique fingerprint.

    Cite this