Constant complexity reverberation for any reverberation time

Tobias May, Daniël Schobben

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

A new artificial reverberation system is proposed which is based on perceptually relevant components in reverberated audio and as such allows for a very efficient implementation. The system first separates the signal into transient and steady-state components. The transient signal is reverberated by using an efficient time-varying recursive filter while the steady-state signal is processed separately with an all-pass filter. In contrast to common reverberation systems, the complexity of the recursive filter is determined solely by the duration of the transients and is therefore independent of the reverberation time.
Original languageEnglish
Title of host publication122nd Convention Audio Engineering Society Convention
PublisherAudio Engineering Society
Publication date2007
Pages1163-1172
Article number7040
Publication statusPublished - 2007
Externally publishedYes
Event122nd Audio Engineering Society Convention - Vienna, Austria
Duration: 5 May 20078 May 2007
Conference number: 122

Conference

Conference122nd Audio Engineering Society Convention
Number122
Country/TerritoryAustria
CityVienna
Period05/05/200708/05/2007

Keywords

  • Modeling and Simulation
  • Acoustics and Ultrasonics
  • Artificial reverberation
  • Efficient implementation
  • Recursive filters
  • Relevant components
  • Reverberation time
  • Time varying
  • Transient signal
  • Architectural acoustics
  • Societies and institutions
  • Reverberation

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